Week 1 – Flow Charts


This week, our main objective was learning about game-flow. Analysing our favourite games was an interesting approach as it made us rethink the workflow that some of these games actually used to programme them in the way that they did and why they did it. The best way of putting it was we were justifying their decisions and it really made us either appreciate their methods a lot more or a lot less. Myself in particular, depreciated the walking dead franchise a bit because it’s very straightforward in game-flow for a game based around the players choices and it really ruined how my freedom you truly have when playing through it.

However, I noticed and greatly began to appreciate AI design considerably more during task 2 as even on a simple scale, AI takes more iterations and overall functions to get to work but can end up packaged quite neatly when showing its code process. If your clever, there are niche ways to actually get certain processes to work which I figured out during second task to actually get the AI to remember which way it was originally facing before being interrupted by the player.

I feel overall, this week has opened my mind up a bit more towards other aspects of coding like AI just simply through the different and creative ways to analyse and solve a problem. I know this wasn’t the intended goal from this week, but it has definitely kept me open minded towards all aspects of games development rather than my own self interests.

I did still pick up on the importance of the game-flow tasks we were set though, being able to plan ahead for the problems, puzzles and changes that can occur within the original design phase. Being able to analyse games to have an idea of what they did to work has both given me a structured way to plan ahead for how my own projects should work and also given me more ideas towards creative ways to solve my own issues. When it comes to it maybe I should try analysing games close in concept to my own creations? Maybe that ‘What if’ will give me another idea about how to actually solve my own iteration of it. Only the future will be able to tell how effective this actually is so let’s wait and see.


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