Category: Uncategorized

  • Week 5 – Project Advancement

    The end of the project is leering in close now, but as far as I can tell my game is on track to still be completed. As to date, the AI and shooting mechanics are basically complete with some minor adjustments and tweaks to still be carried out. Since last week where I had a […]

  • Week 4 – Project Development

    It’s been a packed week so far with everything I’ve had to take in, process and carry out. Project wise, its due on the 25th of November, containing the code for a working game/level and a write up report alongside all the fundamental tasks done previously. Overall, not the worst thing in the world but […]

  • Week 3 – Project introduction

    I don’t have much to write about this week as I managed to catch covid and missed out on all the important stuff within the lectures. As far as I know my classmates were giving a project outline and introduced to the library, we would be using to create our games. I was told about […]

  • Week 2 – Animation

    This week was our beginning into animations. Not in the whole 4K cutscene kind of format, but more in the sense of creating a restraint for game mechanics to play by. For example, if I were to shoot a bow into the air without any form of animation, it would literally go in a straight […]

  • Week 1 – Flow Charts

    This week, our main objective was learning about game-flow. Analysing our favourite games was an interesting approach as it made us rethink the workflow that some of these games actually used to programme them in the way that they did and why they did it. The best way of putting it was we were justifying […]